Rasmus Eriksson
Game Designer
Work Experience
From January of -14 and onwards I have been working as a Freelance Game Designer for BeiZ Oy, helping the studio to develop their next big mobile game.
My main duty at BeiZ is to develop, test, iterate and oversee the implementation of new game features, such as new mini games and monetization mechanics.
I have also been tasked to help BeiZ to bring the company's existing catalog of games to new markets in different parts of the world.
From July 9th -12 until April 9th -13 I worked as a Junior Game Designer on
one of Wooga’s flagship titles, Bubble Island.
My main duty as the designer in the Bubble Island team was first to help to improve on the existing game play and then to develop the game with new features and improvements to make sure that Bubble Island remain one of the top arcade games on Facebook and iOS.
Find out more "here".
Junior Level Designer | Starbreeze, Uppsala, Sweden
From February 27th -12 until April 27th -12 I worked as a Junior Level Designer on
Cold Mercury and a to be announced project.
2011-2012 QA Tester | Starbreeze
From November -11 until February -12 I worked as a QA tester at Starbreeze AB.
At Starbreeze I worked on Syndicate as well as a yet to be announced game.
Copyright (c) Rasmus Eriksson 2014 | rasmus@erikssongamedesign.com